Next Generation rated the game four stars out of five, and wrote that " Imperium Galactica is an excellent choice for strategy-game fans because it goes beyond a simple strategy game. As a special exception, players may find in the beginning a single planet in Garthog space which has two research centers. has a fixed technology pool, which does not develop any further during the game. players aren't bound to this limitation, because every A.I. The player is forced to either demolish and rebuild research centers repeatedly, or gain new planets by either conquest or colonization (the latter becomes available relatively late into the game). Each technology requires a certain amount of research centers in each of these five categories before it can be researched for trade goods or command counters (which require time and money). There are five research centers for five categories (Computer, Construction, A.I., Military, Machinery), but on each planet the player is only allowed one of these five categories, marked by a colored symbol on the system card. A player might also take an excessive amount of time in these "training" missions and get promoted to find that the entire galaxy has been conquered, making the situation almost hopeless except by exploiting game bugs. In this way, a player who quickly defeats his initial enemies at early ranks might enter the larger galaxy before the other races have been too badly hurt by the antagonist species, the Dargslan Kingdom. Regardless of the player's actions, the galaxy outside his or her view continues to take shape even as they are completing the "training" ranks prior to being promoted to Admiral.
Imperium galactica 2 review full#
The story, concerning the Galactic Empire's current status in the 4th millennium, during the 3200's, serves as an entry point, gradually introducing the player to new concepts (planet management, space battles, ground battles, research, component & ship production, diplomatic functions) as he rises through the ranks from Lieutenant to Captain, Commander, Admiral and eventually Grand Admiral (where all functions are unlocked and the player has full control), all the while revealing through flashbacks, the character's shrouded past, that Johnson is the Galactic Empire's secret weapon that was created in desperation, an android. The player, in the role of Dave Johnson, begins the game with command of a small capital ship - a Guardian-class Destroyer - and three Raptor-class Fighters (later in the game the player would command up to 28 capital ships and 180 fighters in one fleet), and three colonies, named Achilles, Naxos and San Sterling, unable to move beyond the boundaries of the small sector assigned for him to defend and expand. Imperium Galactica has both the combat and resource management elements of a real-time strategy game and the vast research tree and colony-building aspects of traditional turn-based 'space-empire-building' 4X games such as the Master of Orion series.